![]() It was the one about how well KUF II will run on old, low-end computers, in particular, that I saw today and led me to check up on the progress of the game. Their YouTube channel has all KUF II trailers and feature videos. One glimmer of hope, however, and the reason I decided to write this article, is the fact that the developers have continued to release update videos up to a couple of months ago. According to the Wikipedia page, they’re looing at a July 30 release, but I think that information may be old. I’m sure they would get all the funds they need and more within a few days. It’s strange they haven’t tried Kickstarter yet. As of right now, it is budget problems that are holding the developers back from even giving a solid release date. There have been numerous staff changes, technical problems, and above all – budget problems. Blueside and their co-developer, Phantagram (who was the sole developer of Crusaders), have delayed the game again and again. KUF II has been in development hell for 5 years. Fortunately, KUF II seeks to go back to the roots of the series. The game changed completely from a unique hybrid of awesome game mechanics to a boring, hack-and-slash dungeon crawler RPG. It was terrible, and critics absolutely ripped it to pieces. If you’ve heard of KUF, it’s probably because of this game, unfortunately. The fourth entry in the series (I don’t know much about the first game that came before Crusaders), was called Kingdom Under Fire: Circle of Doom, for the 360. Crusaders was followed up by a sequel called Kingdom Under Fire: Heroes, but it wasn’t rated quite as highly due to some bugs. Here, each playable character represents a difficulty level, with the main protagonist being Easy and the main antagonist being Hard, and two minor characters in between for Medium and another Hard (on the “good guys” side).Ĭritics praised Crusaders for its unique gameplay and interesting story, and it earned very good scores, becoming a sleeper hit. It’s similar to some arcade racing games, in which each car represents a difficulty. “Crusaders” is also interesting from a difficulty standpoint. The enemies also get larger, with giant scorpions, trolls, and the massive Swamp Mammoth joining the fray. It gets more and more intense the further you get into the game, as the enemies become more numerous, and you might find yourself battling several armies at once with several hundred characters on-screen. The enemies come in all shapes, sizes and quantities. Then it becomes a fun, satisfying, hack-and-slash-a-thon as you beat down baddies. Once the armies collide, the camera swings down into the action, and the player takes control of the protagonist (leader of the troops). The player commands his or her troops and leads them, RTS-style, into battle. However, the gameplay itself is fantastic and definitely one-of-a-kind. The environments are simplistic in design with very low detail. The characters aren’t glorified in-game, as the models’ faces are hidden in shadow and the animation is minimal. I bought it, and didn’t regret it in the slightest. It was described as a sort of hack-and-slash/ RTS hybrid, and although RTS’ weren’t really my thing, I wanted to give it a shot. Many moons ago, I discovered a little game for Xbox called Kingdom Under Fire: The Crusaders. It’s an MMO being co-developed by two small Korean studios, Blueside and Phantagram, and the sequel to what might be the most underrated game of all time. Of several games I’m looking forward to, the one I’ve been looking forward to the longest is probably Kingdom Under Fire II.
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